Competition History

2013 - Ultimate Ascent

2013 competition was Ultimate Ascent. Ultimate Ascent is played by two competing alliances on a flat, 27 x 54 foot field. Each Alliance consists of three robots, and they compete to score as many discs into their goals as they can during a two 2-minute and fifteen 15-second match. The higher the goal in which the disc is scored, the more points the Alliance receives. The match begins with a fifteen 15-second Autonomous Period in which robots operate independently of driver inputs. Discs scored during this period are worth additional points. For the remainder of the match, drivers control robots and try to maximize their alliance score by scoring as many goals as possible. The match ends with robots attempting to climb up pyramids located near the middle of the field. Each robot earns points based on how high it climbs.

2014 - Aerial Assist

2014 competition was Aerial Assist. Aerial Assist is played by two competing Alliances of three robots each on a flat 25' x 54' foot field, straddled by a truss suspended just over five feet above the floor. The objective is to score as many balls in goals as possible during a 2-minute and 30-second match. The more Alliances score their ball in their goals, and the more they work together to do it, the more points their Alliance receives. The match begins with one 10-second Autonomous Period in which robots operate independently of  the driver. Each robot may begin with a ball and attempt to score it in a goal. Alliances earn bonus points for scoring balls in this mode and for any of their robots that move in to their zones. Additionally, each high/low pair of goals will be designated "hot" for five seconds, but the order of which side is first is randomized. For each ball scored in a "hot" goal, the Alliance earns additional bonus points. For the rest of the match, drivers remotely control robots from behind a protective wall. Once all balls in autonomous are scored, only one ball is re-entered in to play, and the Alliances must cycle a single ball as many times as possible for the remainder of the match. With the single ball, they try to maximize their points earned by throwing balls over the truss, catching balls launched over the truss, and scoring in the high and low goals on the far side of the field. Alliances receive large bonuses for "assists," which are earned for each robot that has possession of the ball in a zone as the ball moves down the field.

2015 - Recyle Rush

2015 competition was Recycle Rush. Recycle Rush is played by two competing alliances of three robots. The field is split into two halves with a barrier in between the sides. Each match lasts two minutes and 30 seconds. The objective is to stack totes on scoring platforms. Additional points maybe scored by topping the stacks with recycling containers and placing the litter(pool noodles) in the containers. During the 15 second autonomous period additional points may be earned by moving the robots and the yellow totes into the scoring zone. The Remaining two minutes and 15 seconds the robots are tele-operated. At the end of the match scores are totaled on each side of the field and the team that recycled more fuel wins the match!

2016 - Stronghold

2016 competition was Stronghold. Stronghold is played by two competing alliances of three robots. The objective is to breach the opposing alliances defenses. Teams launch boulders into the enemy tower in an attempt to score points. In the final 20 seconds scaling the opposing tower awards additional points.

2017 - Steamworks

2017 competition was Steamworks. Steamworks In FIRST Steamworks, two alliances compete to prepare an airship for flight. In order to prepare the airship for flight, robots must place gears upon the airship, fill the airship the fuel, and climb aboard before takeoff. The match begins with a fifteen second autonomous period in which robots operate under preprogrammed instructions. After this period, robots are transfered to driver control, for a 2 minute 15 second period. When 30 seconds are remaining, ropes are dropped from the airships, allowing the robots to climb aboard ending the match!

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